![]() The ability to pick any version of any character across the entire Street Fighter 4 series leads to incredible grudge matches. Offline match recording, and the ability to train while waiting for online match opponents have been top requests forever now, but edition select is nothing short of a dream come true for hardcore SF4 nerds like me. The results are pleasing across the board.įeature-wise, absolutely everything from previous versions returns, with a couple of extra cherries on top. Rolento, Elena, Poison, and Hugo make their way from Street Fighter x Tekken with a lot of their move-sets intact, but retooled for SF4's more traditional combat engine. More than ever, characters who have struggled at the bottom seem worth dusting off again, giving Ultra a fresh, exciting feel.įor folks who aren't into the finer points of fisticuffs, the biggest chunk of new content is the five characters, bringing the playable count to a whopping 44 fighters. Subtle enhancements like the speed of Ken's crouching forward, or the hit box of Dudley's standing fierce mean that characters who have long been ignored may have a chance to rise to prominence. Little things like fixing Rufus' Messiah Kick, and reverting some of Yun's heavy-handed 2012 nerfs help make those characters feel like threats again. The true degree of Capcom's success here will take time and tournaments to tell, but so far, the changes look great. Every character has been touched in one way or another in an attempt to broaden the field of viable characters, and close the gap between the top and bottom tiers. The most abundant changes however, are the subtle ones, and it is here where Ultra truly distinguishes itself. It's nice to feel less helpless after getting knocked down by Cammy or Akuma. They do, however, give every character some new options for dealing with the knockdown/vortex aggression that defined tournament play in Arcade Edition 2012, and for that reason alone, these are welcome additions. It will be interesting to see the patch notes on this one, as well as how Other Ocean Interactive will respond to this mess.Delayed wakeup and red-focus on the other hand, are a little more situational in application, and thus, they aren't as immediately impactful as W-Ultra. Sony has been investigating the issue(s) and there are plans for a patch to roll out sometime today. #USFIV #PS4 update: first patch being submitted tomorrow, will test and update you all with improvements. Now, Capcom’s Pro Tour and several other tournaments in the FGC have called off even putting it into their events until it’s been fixed. The PlayStation 4 version had been set to be the new tournament standard and was promised to even get rid of the input lag found in the old versions. (Looking at you, Shadowloo, you crafty jerks.) From menu slow down to the second worse input lag (according to the fine folks at Display Lag), it’s almost as if they had planned this from the beginning. The list of problems, of course, goes on and on and on. One user went into training mode and found that USF4 liked to go into seizures. ![]() I’m pretty sure Dudley isn’t supposed to sound like that? Some were pretty funny, like Guile’s invisible Sonic Booms, then there were the horrible sound glitches. And, as we are all connected by this wonderful technology you’ve got your peepers glued to, dissatisfied players immediately took to the net, showcasing the many problems the game had to offer. Right after loading the game, players were met with a whole slew of problems. Other Ocean Interactive is probably better known in the FGC for releasing Mortal Kombat Arcade Kollection with a whole list of problems that had to be patched after release. Capcom had handed the game over to Other Ocean Interactive to take care of the upgrading process. The last three days have been a whirlwind of drama for the PlayStation 4 port of Ultra Street Fighter IV.
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